本文實例講述了JavaScript基于面向?qū)ο髮崿F(xiàn)的猜拳游戲。分享給大家供大家參考,具體如下:
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html代碼:
<!doctype html> <html> <head> <meta charset="UTF-8"> <title>猜拳游戲</title> <link rel="stylesheet" href="css/game.css" rel="external nofollow" ></link> </head> <body> <div id="game"> <ul class="panel"> <li> <p class="name">我:name</p> <div class="anim user"></div> </li> <li> <p class="name">電腦:name</p> <div class="anim comp"></div> </li> </ul> <div class="op"> <button id="play" onclick = "game.Caiquan();">開始</button> </div> <div id="text" class="text">請開始游戲...</div> <ul id="guess" class="guess"> <li> <div class="guess0" onclick="game.verdict(0)">石頭</div> </li> <li> <div class="guess1" onclick="game.verdict(1)">剪刀</div> </li> <li> <div class="guess2" onclick="game.verdict(2)">布</div> </li> </ul> </div> <script type="text/javascript" src="js/game.js"></script> </body> </html>
css樣式(字體:迷你簡卡通)
*{ margin:0px; padding:0px; font-family:'迷你簡卡通'; font-size:28px; } html,body{ width:100%; height:100%; background:rgba(244, 184, 202, 1); } ul{ list-style:none; } #game{ width:800px; height:600px; margin:auto; top:20%; } #game ul{ width:100%; height:415px; } #game ul li{ width:50%; height:100%; float:left; text-align:center; } #game ul li .anim{ width:223px; height:337px; border:10px solid #ff6699; border-radius:50%; margin:20px auto 0; background-position:center; background-repeat:no-repeat; } .user{ background:url('../img/readyl.png'); } .comp{ background:url('../img/readyr.png'); } #game .op{ width:100%; text-align:center; } #game .op button{ width:200px; height:60px; border:10px solid #ff6699; background:rgb(253, 217, 227); border-radius:50%; outline:none; cursor:pointer; font-weight:bold; } #game .op button:hover{ border-color:#ff0000; background-color:#ff0000; font-size:36px; color:rgb(253, 217, 227); } #game .op button.disabled{ border-color:#bbb; color:#bbb; background-color:#ccc; font-size:28px; cursor:default; } #game .guess{ width:220px; height:100%; position:fixed; top:0px; left:0px; display:none; } #game ul.guess li{ width:100%; height:32%; } #game ul.guess li div{ width:100%; height:90%; border:10px solid #ff6699; border-radius:50%; background-position:center; background-repeat:no-repeat; cursor:pointer; background-color:rgba(244, 184, 202, 1); } #game ul.guess li div:hover{ background-color:#ff6699; color:#fff; } div.guess0{ background-image:url('../img/0.png'); } div.guess1{ background-image:url('../img/1.png'); } div.guess2{ background-image:url('../img/2.png'); } #game div.text{ margin-top:20px; text-align:center; font-size:50px; font-weight:bold; }
js代碼
Function.prototype.extend = function( fn ){ for( var attr in fn.prototype ){ this.prototype[attr] = fn.prototype[attr]; } } //父級構(gòu)造函數(shù)用于繼承,共有屬性 function Caiquan( name ){ this.name = name; this.point = 0; } //用于繼承下面衍生,共有方法 Caiquan.prototype.guess = function(){} //繼承父,玩家的構(gòu)造函數(shù) function User( name ){ Caiquan.call(this,name); } User.extend( Caiquan ); User.prototype.guess = function( point ){ return this.point = point; } //電腦的構(gòu)造函數(shù) function Comp( name ){ Caiquan.call(this,name); } Comp.extend( Caiquan ) ; //電腦的猜拳方法,隨機 Comp.prototype.guess = function(){ return this.point = Math.floor( Math.random()*3 ); } //裁判構(gòu)造函數(shù) function Game( u , c ){ this.text = document.getElementById('text'); this.btn = document.getElementById("play"); this.user = u; this.comp = c; this.classN =document.getElementsByClassName('name'); this.guess = document.getElementById("guess"); this.anim = document.getElementsByClassName("anim"); this.num = 0; this.init(); this.tiemr = null; } Game.prototype.Caiquan = function(){ this.textValue( '請出拳...' ); this.BtnDisable(); this.start(); this.guess.style.display = 'block'; } //怎么玩 Game.prototype.start = function(){ var This = this; this.timer = setInterval(function(){ This.anim[0].className = 'anim user guess' +( ( This.num ++ ) % 3 ); This.anim[1].className = 'anim comp guess' + ( ( This.num ++ ) % 3 ) ; },500) } //初始化名字 Game.prototype.init = function(){ this.classN[0].innerHTML = '我:' + this.user.name; this.classN[1].innerHTML = '電腦:' + this.comp.name; } //提示面板區(qū)域的修改 Game.prototype.textValue = function( val ){ this.text.innerHTML = val; } //按鈕失效 Game.prototype.BtnDisable = function(){ if( this.btn.disabled ){ this.btn.disabled = false; this.btn.className =''; this.btn.innerHTML = '再來一次' }else{ this.btn.disabled = true; this.btn.className ='disabled'; } } Game.prototype.verdict = function( point ){ clearInterval(this.timer); var userGu = user.guess(point); var compGu = comp.guess(); this.anim[0].className = 'anim user guess' + userGu; this.anim[1].className = 'anim comp guess' + compGu; var res = userGu - compGu; switch (res){ case 0: this.textValue('平局!!!') break; case 1: case -2: this.textValue('lose~~~'); break; case 2: case -1: this.textValue('win!!!') break; } this.guess.style.display = 'none'; this.BtnDisable(); } var user = new User( '銳雯' ); var comp = new Comp( '拉克絲' ); var game = new Game( user , comp );
更多關(guān)于JavaScript相關(guān)內(nèi)容感興趣的讀者可查看本站專題:《javascript面向?qū)ο笕腴T教程》、《JavaScript錯誤與調(diào)試技巧總結(jié)》、《JavaScript數(shù)據(jù)結(jié)構(gòu)與算法技巧總結(jié)》、《JavaScript遍歷算法與技巧總結(jié)》及《JavaScript數(shù)學(xué)運算用法總結(jié)》
希望本文所述對大家JavaScript程序設(shè)計有所幫助。
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