如何在android中利view實現(xiàn)一個推箱子小游戲?針對這個問題,這篇文章詳細介紹了相對應的分析和解答,希望可以幫助更多想解決這個問題的小伙伴找到更簡單易行的方法。
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package com.jisai.materialdesigndemo.tuixiangzhi; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Rect; import android.util.AttributeSet; import android.util.Log; import android.widget.ImageView; import com.jisai.materialdesigndemo.R; import java.util.ArrayList; public class View_tuixiangzhi extends ImageView { ArrayList<int[][]> arrayList = new ArrayList<>(); int[][][] ccc =new int[300][15][15]; int kk=0; Canvas canvas; private int mWidth; private int mHeight; Boolean flag=false; Bitmap bitmap0= BitmapFactory.decodeResource(getResources(), R.mipmap.qiang); Bitmap bitmap1= BitmapFactory.decodeResource(getResources(),R.mipmap.kong); Bitmap bitmap2= BitmapFactory.decodeResource(getResources(),R.mipmap.ren_1); Bitmap bitmap3= BitmapFactory.decodeResource(getResources(),R.mipmap.xiang_1); Bitmap bitmap4= BitmapFactory.decodeResource(getResources(),R.mipmap.xiang_2); Bitmap bitmap5= BitmapFactory.decodeResource(getResources(),R.mipmap.hua); Bitmap bitmap6= BitmapFactory.decodeResource(getResources(),R.mipmap.renandhua); int [][]aaa= {//0是墻,1是空,2是人,3是空箱子,4是滿箱子,5是花,6是人加花 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,5,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,3,1,3,5,0,0,0,0,0}, {0,0,0,0,5,3,2,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,3,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,5,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} }; public interface PassLitener { void pass(); } private PassLitener mPassLitener; public void setPassLitener(PassLitener mPassLitener) { this.mPassLitener = mPassLitener; } public View_tuixiangzhi(Context context) { super(context); init("MyImageView(Context context)"); } public View_tuixiangzhi(Context context, AttributeSet attrs) { super(context, attrs); init("MyImageView(Context context, AttributeSet attrs)"); } public View_tuixiangzhi(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); init("MyImageView(Context context, AttributeSet attrs, int defStyle)"); } private void init(String structName) { } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { int specSize = MeasureSpec.getSize(widthMeasureSpec); mWidth = specSize; specSize = MeasureSpec.getSize(heightMeasureSpec); mHeight = specSize; Log.e("寬高:","寬:"+mWidth+"高:"+mHeight); setMeasuredDimension(mWidth, mHeight); } @Override protected void onDraw(Canvas canvas) { Log.e("onDraw:","onDraw"); this.canvas=canvas; super.onDraw(canvas); Paint p=new Paint(); p.setColor(Color.RED); //canvas.drawRect(20,20,100,100,p); //canvas.drawColor(Color.RED); for(int i=0;i<15;i++){ for(int k=0;k<15;k++){ int x=aaa[i][k]; Rect rect = new Rect((mWidth/15)*k,(mWidth/15)*i,(mWidth/15)*(k+1),(mWidth/15)*(i+1)); switch (x){ case 0: canvas.drawBitmap(bitmap0,null,rect,p); break; case 1: canvas.drawBitmap(bitmap1,null,rect,p); break; case 2: canvas.drawBitmap(bitmap2,null,rect,p); break; case 3: canvas.drawBitmap(bitmap3,null,rect,p); break; case 4: canvas.drawBitmap(bitmap4,null,rect,p); break; case 5: canvas.drawBitmap(bitmap5,null,rect,p); break; case 6: canvas.drawBitmap(bitmap6,null,rect,p); break; } } } } public void setaaa(int [][]xxx){ for(int i=0;i<15;i++){ for(int k=0;k<15;k++) { aaa[i][k]=xxx[i][k]; } } kk=0; arrayList.clear(); postInvalidate(); } public void moveLeft(){ addBack(); flag=false; for(int i=0;i<15;i++){ if (flag){ break; } for(int k=0;k<15;k++) { if (flag){ break; } int x = aaa[i][k]; if(x==2|x==6){ Log.e("x",""+x+"i:"+i+"k:"+k); switch ( aaa[i][k-1]){ case 0://左邊是墻,不能移動 break; case 1://左邊是空,可以移動 if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } aaa[i][k-1]=2; break; case 3://左邊是空箱子 if(aaa[i][k-2]==5){//箱子左邊是花 aaa[i][k-2]=4; aaa[i][k-1]=2; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else if(aaa[i][k-2]==1){//箱子左邊是空 aaa[i][k-2]=3; aaa[i][k-1]=2; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else{}//是其他則不能移動 break; case 4://左邊是滿箱子 if(aaa[i][k-2]==5){//箱子左邊是花 aaa[i][k-2]=4; aaa[i][k-1]=6; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else if(aaa[i][k-2]==1){//箱子左邊是空 aaa[i][k-2]=3; aaa[i][k-1]=6; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else{}//是其他則不能移動 break; case 5://左邊是花 if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } aaa[i][k-1]=6; break; } flag=true; } } } postInvalidate(); ifPass(); } public void moveRight(){ addBack(); flag=false; for(int i=0;i<15;i++){ if (flag){ break; } for(int k=0;k<15;k++) { int x = aaa[i][k]; if (flag){ break; } if(x==2|x==6){ Log.e("x",""+x+"i:"+i+"k:"+k); switch ( aaa[i][k+1]){ case 0://右邊是墻,不能移動 break; case 1://右邊是空,可以移動 if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } aaa[i][k+1]=2; break; case 3://右邊是空箱子 if(aaa[i][k+2]==5){//箱子右邊是花 aaa[i][k+2]=4; aaa[i][k+1]=2; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else if(aaa[i][k+2]==1){//箱子右邊是空 aaa[i][k+2]=3; aaa[i][k+1]=2; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else{}//是其他則不能移動 break; case 4://右邊是滿箱子 if(aaa[i][k+2]==5){//箱子右邊是花 aaa[i][k+2]=4; aaa[i][k+1]=6; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else if(aaa[i][k+2]==1){//箱子右邊是空 aaa[i][k+2]=3; aaa[i][k+1]=6; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else{}//是其他則不能移動 break; case 5://右邊是花 if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } aaa[i][k+1]=6; break; } flag=true; } } } postInvalidate(); ifPass(); } public void moveUp(){ addBack(); flag=false; for(int i=0;i<15;i++){ if (flag){ break; } for(int k=0;k<15;k++) { int x = aaa[i][k]; if (flag){ break; } if(x==2|x==6){ Log.e("x",""+x+"i:"+i+"k:"+k); switch ( aaa[i-1][k]){ case 0://上邊是墻,不能移動 break; case 1://上邊是空,可以移動 if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } aaa[i-1][k]=2; break; case 3://上邊是空箱子 if(aaa[i-2][k]==5){//箱子上邊是花 aaa[i-2][k]=4; aaa[i-1][k]=2; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else if(aaa[i-2][k]==1){//箱子上邊是空 aaa[i-2][k]=3; aaa[i-1][k]=2; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else{}//是其他則不能移動 break; case 4://上邊是滿箱子 if(aaa[i-2][k]==5){//箱子上邊是花 aaa[i-2][k]=4; aaa[i-1][k]=6; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else if(aaa[i-2][k]==1){//箱子上邊是空 aaa[i-2][k]=3; aaa[i-1][k]=6; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else{}//是其他則不能移動 break; case 5://上邊是花 if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } aaa[i-1][k]=6; break; } flag=true; } } } postInvalidate(); ifPass(); } public void moveDown(){ addBack(); flag=false; for(int i=0;i<15;i++){ if (flag){ break; } for(int k=0;k<15;k++) { int x = aaa[i][k]; if (flag){ break; } if(x==2|x==6){ Log.e("x",""+x+"i:"+i+"k:"+k); switch ( aaa[i+1][k]){ case 0://下邊是墻,不能移動 break; case 1://下邊是空,可以移動 if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } aaa[i+1][k]=2; break; case 3://下邊是空箱子 if(aaa[i+2][k]==5){//箱子下邊是花 aaa[i+2][k]=4; aaa[i+1][k]=2; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else if(aaa[i+2][k]==1){//箱子下邊是空 aaa[i+2][k]=3; aaa[i+1][k]=2; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else{}//是其他則不能移動 break; case 4://下邊是滿箱子 if(aaa[i+2][k]==5){//箱子下邊是花 aaa[i+2][k]=4; aaa[i+1][k]=6; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else if(aaa[i+2][k]==1){//箱子下邊是空 aaa[i+2][k]=3; aaa[i+1][k]=6; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else{}//是其他則不能移動 break; case 5://下邊是花 if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } aaa[i+1][k]=6; break; } flag=true; } } } postInvalidate(); ifPass(); } public void ifPass(){ flag=false; for(int i=0;i<15;i++){ if (flag){ break; } for(int k=0;k<15;k++) { int x = aaa[i][k]; if (flag){ break; } if(x==3){//還有空箱子 flag=true; } } } if (!flag){//沒有一個空箱子 mPassLitener.pass(); } } public void moveBack(){ if(arrayList.size()>0){ this.aaa=(arrayList.get(arrayList.size()-1)); postInvalidate(); arrayList.remove(arrayList.size()-1); } } public void addBack(){ if(kk>299){ arrayList.clear(); kk=0; } if(arrayList.size()>99){ arrayList.remove(0); } for(int i=0;i<15;i++){ for(int k=0;k<15;k++){ ccc[kk][i][k]=aaa[i][k]; } } arrayList.add(ccc[kk]); kk++; } }
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