AVL樹(shù):又稱(chēng)高度平衡的二叉搜索樹(shù),它能保持二叉樹(shù)的高度平衡,盡量降低二叉樹(shù)的高度,減少樹(shù)的平均搜索長(zhǎng)度。
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AVL樹(shù)的性質(zhì)
左子樹(shù)和右子樹(shù)的高度之差的絕對(duì)值不超過(guò)1
樹(shù)中的每個(gè)左子樹(shù)和右子樹(shù)都是AVL樹(shù)
#pragma once #include<iostream> using namespace std; template<class K, class V> struct AVLTreeNode { AVLTreeNode<K, V>* _left; AVLTreeNode<K, V>* _right; AVLTreeNode<K, V>* _parent; K _key; V _value; int _bf; AVLTreeNode(const K& key, const V& value) :_left(NULL) , _right(NULL) , _parent(NULL) , _key(key) , _value(value) , _bf(0) {} }; template<class K,class V> class AVLTree { typedef AVLTreeNode<K, V> Node; public: AVLTree() :_root(NULL) {} ~AVLTree() {} bool Insert(const K& key, const V& value) { if (_root == NULL) { _root = new Node(key, value); return true; } Node* cur = _root; Node* parent = NULL; while (cur) { if (cur->_key < key) { parent = cur; cur = cur->_right; } else if (cur->_key>key) { parent = cur; cur = cur->_left; } else { cout << "該節(jié)點(diǎn)已經(jīng)存在" << endl; return false; } } cur = new Node(key, value); if (parent->_key < key) { parent->_right = cur; cur->_parent = parent; } else { parent->_left = cur; cur->_parent = parent; } //更新平衡因子 while (parent) { if (cur == parent->_right) ++parent->_bf; else if (cur == parent->_left) --parent->_bf; if (parent->_bf == 0) break; else if (parent->_bf == -1 || parent->_bf == 1) { cur = parent; parent = cur->_parent; } else //平衡因子為2或-2時(shí)的情況 { if (parent->_bf == 2) { if (cur->_bf == 1) { //左旋轉(zhuǎn) RotateL(parent); } else if (cur->_bf==-1) { RotateRL(parent); } } else { if (cur->_bf == -1) {//右旋轉(zhuǎn) RotateR(parent); } else if (cur->_bf == 1) { RotateLR(parent); } } break; } } return true; } Node* Find(const K& key) { if (_root == NULL) return NULL; Node* cur = _root; while (cur) { if (cur->_key < key) { cur = cur->_right; } else if (cur->_key>key) { cur = cur->_left; } else { cout << "找到該數(shù)" << endl; return cur; } } return NULL; } bool Remove(const K& key) { if (_root == NULL) return false; Node* cur = _root; Node* parent = NULL; while (cur) { if (cur->_key < key) { parent = cur; cur = cur->_right; } else if (cur->_key>key) { parent = cur; cur = cur->_left; } else { if (cur->_left == NULL && cur->_right == NULL) {//1.左右都為空 if (parent == NULL) _root = NULL;//若只有一個(gè)節(jié)點(diǎn) else { if (parent->_left == cur) parent->_bf++; else parent->_bf--; } delete cur; cur = NULL; } else if (cur->_left&&cur->_right) {//2.左右都不為空 Node* RightMin = cur->_right; while (RightMin->_left) { parent = RightMin; RightMin = RightMin->_left; } cur->_key = RightMin->_key;//采用替換法刪除 cur->_value = RightMin->_value; if (parent->_left == RightMin) { parent->_bf++; parent->_left = RightMin->_right; } else { parent->_bf--; parent->_right = RightMin->_right; } delete RightMin; RightMin = NULL; } else {//3.左為空或右為空 if (cur->_left) {//1).右為空 if (parent == NULL) {//只有兩個(gè)節(jié)點(diǎn),且為左孩子 _root = cur->_left; _root->_bf = 0; } else { if (parent->_left == cur) { parent->_left = cur->_left; parent->_bf++; } else { parent->_right = cur->_left; parent->_bf--; } } } else {//2).cur的左為空 if (parent == NULL) {//只有兩個(gè)節(jié)點(diǎn),且為左孩子 _root = cur->_right; _root->_bf = 0; } else { if (parent->_left == cur) { parent->_left = cur->_right; parent->_bf++; } else { parent->_right = cur->_right; parent->_bf--; } } } delete cur; cur = NULL; } break; } } while (parent) {//平衡因子為0或1、-1對(duì)這個(gè)樹(shù)的高度不會(huì)產(chǎn)生影響 if (parent->_parent->_left == parent) parent->_parent->_bf++; else parent->_parent->_bf--; if (parent->_parent->_bf == 0) return true; else if (parent->_parent->_bf==1 || parent->_parent->_bf==-1) { cur = parent; parent = cur->_parent; } else { if (parent->_bf == -2) { if (cur->_bf == -1) { RotateR(parent); } else { RotateLR(parent); } } else { if (cur->_bf == 1) { RotateL(parent); } else { RotateRL(parent); } } cout << "刪除成功" << endl; return true; } } return false; } void RotateR(Node* parent) { Node* subL = parent->_left; Node* subLR = subL->_right; parent->_left = subLR; if (subLR) { subLR->_parent = parent; } Node* ppNode = parent->_parent; subL->_right = parent; parent->_parent = subL; if (ppNode == NULL)//若要調(diào)整的節(jié)點(diǎn)為根節(jié)點(diǎn) { _root = subL; subL->_parent = NULL; } else { if (parent == ppNode->_left) { ppNode->_left=subL; } else { ppNode->_right = subL; } subL->_parent = ppNode; } subL->_bf = parent->_bf= 0; } void RotateL(Node* parent) { Node* subR = parent->_right; Node* subRL = subR->_left; parent->_right = subRL; if (subRL) { subRL->_parent = parent; } Node* ppNode = parent->_parent; subR->_left = parent; parent->_parent = subR;//*若有父節(jié)點(diǎn)一定要指向它的父節(jié)點(diǎn) if (ppNode== NULL)//若要調(diào)整的節(jié)點(diǎn)為根節(jié)點(diǎn) { _root = subR; subR->_parent = NULL; } else { if (parent == ppNode->_left) { ppNode->_left = subR; } else { ppNode->_right = subR; } subR->_parent = ppNode; } subR->_bf =parent->_bf=0; } void RotateRL(Node* parent) { Node* subR = parent->_right; Node* subRL = subR->_left; int bf = subRL->_bf; RotateR(parent->_right); RotateL(parent); if (bf == 1) { parent->_bf = -1; subR->_bf = 0; } else if (bf == -1) { parent->_bf = 0; subR->_bf = 1; } else //bf=0; { subR->_bf = parent->_bf = 0; } //subRL->_bf = 0; } void RotateLR(Node* parent) { Node* subL = parent->_left; Node* subLR = subL->_right; int bf = subLR->_bf; RotateL(parent->_left); RotateR(parent); if (bf == -1) { parent->_bf = 1; subL->_bf = 0; } else if (bf == 1) { parent->_bf = 0; subL->_bf = -1; } else //bf=0; { subL->_bf = parent->_bf = 0; } //subLR->_bf = 0; } void InOrder() { _InOrder(_root); cout << endl; } bool IsBalance() { return _IsBalance(_root); } int Height() { return _Height(_root); } protected: int _Height(Node* root) { if (root == NULL) { return 0; } int left = _Height(root->_left); int right = _Height(root->_right); return left > right ? left + 1 : right + 1; } bool _IsBalance(Node* root) { if (root == NULL) { return true; } int left = _Height(root->_left); int right = _Height(root->_right); if ((right-left) != root->_bf) { cout << root->_key <<"平衡因子異常" << endl; return false; } return abs(right - left) < 2 && _IsBalance(root->_left) && _IsBalance(root->_right); } void _InOrder(Node* root) { if (root == NULL) { return; } _InOrder(root->_left); cout << root->_key << " "; _InOrder(root->_right); } protected: Node* _root; }; void Test() { AVLTree<int, int> avl; int arr[] = { 4, 2, 6, 1, 3, 5, 15, 7, 16, 14 }; //int arr[] = { 16, 3, 7, 11, 9, 26, 18, 14, 15 }; int size = sizeof(arr) / sizeof(arr[0]); for (int i = 0; i <size; ++i) { avl.Insert(arr[i], i); avl.IsBalance(); } avl.InOrder(); avl.Remove(4); avl.InOrder(); avl.IsBalance(); //avl.Remove(7); //avl.InOrder(); //avl.IsBalance(); //avl.Remove(16); //avl.InOrder(); //avl.IsBalance(); }
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