這篇文章主要為大家展示了C#如何實(shí)現(xiàn)簡(jiǎn)單打字游戲,內(nèi)容簡(jiǎn)而易懂,希望大家可以學(xué)習(xí)一下,學(xué)習(xí)完之后肯定會(huì)有收獲的,下面讓小編帶大家一起來(lái)看看吧。
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功能:程序運(yùn)行后,點(diǎn)擊開(kāi)始按鈕,窗體中的文本框中出現(xiàn)字母,用戶通過(guò)鍵盤輸入文本框中字母,窗體顯示用時(shí)、正確數(shù)、錯(cuò)誤數(shù)和正確率。
按鈕:開(kāi)始、結(jié)束、退出。
菜單:設(shè)置(開(kāi)始游戲、結(jié)束游戲、退出游戲),查看(正確率、所用時(shí)間)。
頁(yè)面:
控件屬性:
timer1:
enabled選擇false,Interval設(shè)置為5.
timer2:
enabled選擇false,Interval設(shè)置為1000.
代碼:
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace WindowsFormsApplication3 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private int x = 200, y, num; private DateTime dt1, dt2; private int count_all = 0; private int count_correct = 0; private TimeSpan ts; Random rd = new Random(); private void btnStart_Click(object sender, EventArgs e) { tsmiRate.Enabled = true;//啟用控件 dt1 = DateTime.Now; timer1.Start(); timer2.Start(); textBox1.Visible = true; num = rd.Next(65, 90); } private void btnStop_Click(object sender, EventArgs e) { tsmiTime.Enabled = true; dt2 = DateTime.Now; timer1.Stop(); timer2.Stop(); textBox1.Visible = false; MessageBox.Show("游戲結(jié)束。", "提示"); } private void btnQuit_Click(object sender, EventArgs e) { timer1.Stop(); textBox1.Visible = false; DialogResult dr = MessageBox.Show("確定要退出嗎?", "提示", MessageBoxButtons.OKCancel, MessageBoxIcon.Warning); if (dr == DialogResult.OK) Application.Exit(); } private void tsmiStart_Click(object sender, EventArgs e) { dt1 = DateTime.Now; timer1.Start(); timer2.Start(); textBox1.Visible = true; num = rd.Next(65, 90); } private void tsmiStop_Click(object sender, EventArgs e) { dt2 = DateTime.Now; timer1.Stop(); timer2.Stop(); textBox1.Visible = false; MessageBox.Show("游戲結(jié)束!", "提示"); } private void tsmiQuit_Click(object sender, EventArgs e) { timer1.Stop(); textBox1.Visible = false; DialogResult dr = MessageBox.Show("確定要退出嗎?", "提示", MessageBoxButtons.OKCancel, MessageBoxIcon.Warning); if (dr == DialogResult.OK) Application.Exit(); } private void tsmiRate_Click(object sender, EventArgs e) { double corr_rate = count_correct * 1.0 / count_all; string s = string.Format("{0,5:P2}",corr_rate); MessageBox.Show("正確率為:" + s, "正確率"); } private void tsmiTime_Click(object sender, EventArgs e) { ts = dt2 - dt1; MessageBox.Show("所用時(shí)間為:" + ts.Seconds + "(s)", "所用時(shí)間"); } private void timer1_Tick(object sender, EventArgs e)//??? { y++; if (y > this.ClientSize.Height - 5) y = 20; textBox1.Text = ((char)num).ToString().ToUpper(); textBox1.Location = new Point(x, y); textBox1.ForeColor = Color.FromArgb(rd.Next(0, 255), rd.Next(0, 255), rd.Next(0, 255)); } private void timer2_Tick(object sender, EventArgs e) { label2.Text = (DateTime.Now - dt1).Seconds.ToString(); } private void btnStart_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode.ToString() == textBox1.Text || e.KeyCode.ToString()!=textBox1.Text) { count_all++; while (e.KeyCode.ToString() == textBox1.Text) { count_correct++; textBox1.Visible = false; textBox1.Clear(); num = rd.Next(65, 90); textBox1.Visible = true; textBox1.Text = ((char)num).ToString(); x = rd.Next(20, 400); y = rd.Next(20, 400); textBox1.Location = new Point(x, y); } } label2.Visible = true; label8.Visible = true; label6.Text = count_correct.ToString(); label7.Text = (count_all - count_correct).ToString(); string t = string.Format("{0,5:P2}", count_correct * 1.0 / count_all); label8.Text = t.ToString(); } } }
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