DEV C++如果實(shí)現(xiàn)推箱子小游戲,很多新手對(duì)此不是很清楚,為了幫助大家解決這個(gè)難題,下面小編將為大家詳細(xì)講解,有這方面需求的人可以來(lái)學(xué)習(xí)下,希望你能有所收獲。
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#include<iostream>#include<stdio.h>#include<conio.h>#include <windows.h>using namespace std;void Game_Menu(HANDLE hout);void Game_description(HANDLE hout);void gotoxy(HANDLE hout, int x, int y);int DrawMap(HANDLE hout);void Move(HANDLE hout);int finish();void setmap(int n);void color(int m);bool flag = true;int pass = 1;#define R 10#define C 10#define framex 20#define framey 14 int map[R][C] = {0};//關(guān)卡1 int map1[R][C] = {{ 0,0,1,1,1,0,0,0 },{ 0,0,1,3,1,0,0,0 },{ 0,0,1,0,1,1,1,1 },{ 1,1,1,0,0,4,3,1 },{ 1,3,4,4,0,1,1,1 },{ 1,1,1,5,4,1,0,0 },{ 0,0,0,1,3,1,0,0 },{ 0,0,0,1,1,1,0,0 }};//地圖 2(關(guān)卡2)int map2[R][C]={{1,1,1,1,1,0,0,0,0,0},{1,5,0,0,1,0,0,0,0,0},{1,0,4,4,1,0,1,1,1,0},{1,0,4,0,1,0,1,3,1,0},{1,1,1,0,1,1,1,3,1,0},{0,1,1,0,0,0,0,3,1,0},{0,1,0,0,0,1,0,0,1,0},{0,1,0,0,0,1,1,1,1,0},{0,1,1,1,1,1,0,0,0,0}};//地圖 3(關(guān)卡3)int map3[R][C]={{ 0,0,0,1,1,1,1,1,1,1 },{ 0,0,1,1,0,0,1,0,5,1 },{ 0,0,1,0,0,0,1,0,0,1 },{ 0,0,1,4,0,4,0,4,0,1 },{ 0,0,1,0,4,1,1,0,0,1 },{ 1,1,1,0,4,0,1,0,1,1 },{ 1,3,3,3,3,3,0,0,1,0 },{ 1,1,1,1,1,1,1,1,1,0 },};void Game_Menu(HANDLE hout){//游戲開(kāi)始菜單 system("cls"); gotoxy(hout, framex, 1); cout << "*******************"; gotoxy(hout, framex, 3); cout << " 推箱子 "; gotoxy(hout, framex, 5); cout << " 按s或S開(kāi)始 "; gotoxy(hout, framex, 7); cout << " 按q或Q退出 "; gotoxy(hout, framex, 9); cout << "游戲前關(guān)閉中文輸入 "; gotoxy(hout, framex, 11); cout << "*******************"; _getch();};void Game_description(HANDLE hout){//操作提示 system("cls"); gotoxy(hout, framex, 1); cout << "*****************************"; gotoxy(hout, framex, 3); cout << " 按方向鍵上下左右移動(dòng) "; gotoxy(hout, framex, 5); cout << " 所有箱子到達(dá)目的地游戲勝利 "; gotoxy(hout, framex, 7); cout << " 按q或Q退出 "; gotoxy(hout, framex, 9); cout << "*****************************";};void gotoxy(HANDLE hout, int x, int y){ COORD pos; pos.X = x; pos.Y = y; SetConsoleCursorPosition(hout, pos);};void print(int i){//根據(jù)map值輸出相應(yīng)的圖形 switch(i){ case 0: color(0x7); cout << " "; //空地■★□?◇◆??¤ break; case 1: color(8); cout << "■";//墻體 break; case 3: color(0xE); cout << "◇";//目的地 break; case 4: color(4); cout << "□";//箱子 break; case 5: color(3); cout << "♀"; //人 break; case 7: //4+3 箱子到達(dá)目的地 color(6); cout << "◆"; break; case 8: //5+3 人與目的地重合 color(3); cout << "♀"; break; default: break; }}int DrawMap(HANDLE hout){//新的關(guān)卡開(kāi)始時(shí)載入地圖 //HANDLE hout = GetStdHandle(STD_OUTPUT_HANDLE); gotoxy(hout, framex + C, framey - 3); color(0xF); cout << "第" << pass << "關(guān)"; //printf("第%d關(guān)", pass); for(int i = 0; i < R; i++){ gotoxy(hout, framex, framey + i); for(int j = 0; j < C; j++){ print(map[i][j]); } } return 0;};void Move(HANDLE hout){//移動(dòng)小人 int x = 0, y = 0; for(int i = 0; i < R; i++){ for(int j = 0; j < C; j++){ if(map[i][j] == 5 || map [i] [j] == 8){ x = i; y = j; break; } } } gotoxy(hout, framex, framey + R); color(0xF); printf("當(dāng)前位置:(%d, %d)", x, y); int ch = _getch(); switch(ch){ case 'w': case 'W': case 72: if(map[x - 1][y] == 0 || map[x - 1][y] == 3){ map[x][y] -= 5; gotoxy(hout, framex + 2 * y, framey + x); print(map[x][y]); map[x - 1][y] += 5; gotoxy(hout, framex + 2 * y, framey + x - 1); print(map[x - 1][y]); } else if(map[x - 1][y] == 4 || map[x - 1][y] == 7){ if(map[x - 2][y] == 0 || map[x - 2][y] == 3){ map[x][y] -= 5; gotoxy(hout, framex + 2 * y, framey + x); print(map[x][y]); map[x - 1][y] += 1; gotoxy(hout, framex + 2 * y, framey + x - 1); print(map[x - 1][y]); map[x - 2][y] += 4; gotoxy(hout, framex + 2 * y, framey + x - 2); print(map[x - 2][y]); } } break; case 's': case 'S': case 80: if(map[x + 1][y] == 0 || map[x + 1][y] == 3){ map[x][y] -= 5; gotoxy(hout, framex + 2 * y, framey + x); print(map[x][y]); map[x + 1][y] += 5; gotoxy(hout, framex + 2 * y, framey + x + 1); print(map[x + 1][y]); } else if(map[x + 1][y] == 4 || map[x + 1][y] == 7){ if(map[x + 2][y] == 0 || map[x + 2][y] == 3){ map[x][y] -= 5; gotoxy(hout, framex + 2 * y, framey + x); print(map[x][y]); map[x + 1][y] += 1; gotoxy(hout, framex + 2 * y, framey + x + 1); print(map[x + 1][y]); map[x + 2][y] += 4; gotoxy(hout, framex + 2 * y, framey + x + 2); print(map[x + 2][y]); } } break; case 'a': case 'A': case 75: if(map[x][y - 1] == 0 || map[x][y - 1] == 3){ map[x][y] -= 5; gotoxy(hout, framex + 2 * y, framey + x); print(map[x][y]); map[x][y - 1] += 5; gotoxy(hout, framex + 2 * y - 2, framey + x); print(map[x][y - 1]); } else if(map[x][y - 1] == 4 || map[x][y - 1] == 7){ if(map[x][y - 2] == 0 || map[x][y - 2] == 3){ map[x][y] -= 5; gotoxy(hout, framex + 2 * y, framey + x); print(map[x][y]); map[x][y - 1] += 1; gotoxy(hout, framex + 2 * y - 2, framey + x); print(map[x][y - 1]); map[x][y - 2] += 4; gotoxy(hout, framex + 2 * y - 4, framey + x); print(map[x][y - 2]); } } break; case 'd': case 'D': case 77: if(map[x][y + 1] == 0 || map[x][y + 1] == 3){ map[x][y] -= 5; gotoxy(hout, framex + 2 * y, framey + x); print(map[x][y]); map[x][y + 1] += 5; gotoxy(hout, framex + 2 * y + 2, framey + x); print(map[x][y + 1]); } else if(map[x][y + 1] == 4 || map[x][y + 1] == 7){ if(map[x][y + 2] == 0 || map[x][y + 2] == 3){ map[x][y] -= 5; gotoxy(hout, framex + 2 * y, framey + x); print(map[x][y]); map[x][y + 1] += 1; gotoxy(hout, framex + 2 * y + 2, framey + x); print(map[x][y + 1]); map[x][y + 2] += 4; gotoxy(hout, framex + 2 * y + 4, framey + x); print(map[x][y + 2]); } } break; case 'q': case 'Q': flag = false; default: break; }};int finish(){//判斷游戲結(jié)束 for(int i = 0; i < R; i++){ for(int j = 0; j < C; j++){ if(map[i][j] == 4)return 0; } } return 1;};void setmap(int n){ switch(n){ case 1: memcpy(map, map1, sizeof(map1)); break; case 2: memcpy(map, map2, sizeof(map2)); break; case 3: memcpy(map, map3, sizeof(map3)); break; }};void color(int m){//改變輸出符號(hào)的顏色 HANDLE consolehend; consolehend = GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleTextAttribute(consolehend, m); };int main(){ HANDLE hout = GetStdHandle(STD_OUTPUT_HANDLE); Game_Menu(hout); char ch = getch(); setmap(pass); Game_description(hout); DrawMap(hout); if(ch == 'q' || ch == 'Q'){ return 0; } while(flag){ Move(hout); if(finish()){ DrawMap(hout); gotoxy(hout, framex, framey + R); cout << " 恭喜,成功過(guò)關(guān)!"; gotoxy(hout, framex, framey + R + 2); cout << "重玩(R)"; ch = getch(); system("cls"); pass++; if(ch == 'r' || ch == 'R')pass--; if(pass > 3) { gotoxy(hout, framex, framey); cout << " 您已通過(guò)全部關(guān)卡!"; getch(); flag = false; } else{ setmap(pass); Game_description(hout); DrawMap(hout); } } } return 0; }
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