首先介紹一下三子棋規(guī)則:只要將自己的棋連成一條線(行,列,斜線),即為贏
如圖:
1.我們可以將棋盤看做是一個(gè)三行三列的二維數(shù)組,且每行每列用線隔開以便區(qū)分
2.分為電腦下棋和玩家下棋(電腦先下和玩家先下)
3.判斷輸贏(玩家贏,電腦贏和平局)
創(chuàng)建tset.c,game.c和head.h三個(gè)文件
在這里我分為電腦先下和玩家先下,代碼如下;
void menu()
{
printf("***************************************\n");
printf("* 1.play 0.exit *\n");
printf("***************************************\n");
}
void first_move()
{
printf("***************************************\n");
printf("* 1.computer first 2.player first *\n");
printf("***************************************\n");
}
void game()
{
return 0;
}
int main()
{
int choice;
srand((unsigned int)time(NULL));//產(chǎn)生隨機(jī)數(shù)
do
{
menu();
printf("請(qǐng)選擇:");
scanf("%d", &choice);
switch (choice)
{
case 1:
game();
break;
case 0:
break;
default:
printf("輸入錯(cuò)誤請(qǐng)重新輸入.\n");
break;
}
} while (choice);
return 0;
}
先打印出棋盤,并將棋盤初始化為空格。代碼如下;
void show_board(char board[ROWS][COLS], int rows, int cols)//打印棋盤
{
int i;
for (int i = 0; i < rows; i++)
{
printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
if (i != rows - 1)
printf(" ---|---|--- \n");
}
}
void init_board(char board[ROWS][COLS], int rows, int cols)//將數(shù)組初始化為空格
{
int i, j;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = ' ';
}
}
}
效果如圖
玩家數(shù)輸入二維數(shù)組的坐標(biāo),這時(shí)需要判斷玩家輸入坐標(biāo)是否合理以及在此坐標(biāo)上是否有棋子,代碼如下;
void player_move(char board[ROWS][COLS], int rows, int cols)//玩家落子
{
int x, y;
printf("玩家落子:\n");
while (1)
{
scanf("%d %d", &x, &y);
if (x >= 1 && x <= rows && y >= 1 && y <= cols)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else printf("位置已被占用!請(qǐng)?jiān)僭囈淮?。\n");
}
else printf("輸入錯(cuò)誤!請(qǐng)重新輸入.\n");
}
}
這里實(shí)現(xiàn)的是電腦在為空格的數(shù)組中隨機(jī)落子。代碼如下;
void computer_move(char board[ROWS][COLS], int rows, int cols)// 電腦落子
{
int x, y;
printf("電腦落子:\n");
while (1)
{
x = rand() % rows;
y = rand() % cols;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
先討論玩家或者電腦贏的情況;代碼如下;
char check_win(char board[ROWS][COLS], int rows, int cols)//判斷輸贏
{
int i;
for (i = 0; i < rows; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
return board[i][1];
}
for (i = 0; i < cols; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
return board[1][i];
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
else if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
return board[1][1];
else if (is_full(board, rows, cols))
return 'q';
return 0;
}
這是考慮是平局的情況,平局則為棋盤下滿都沒有輸贏,可以遍歷整個(gè)數(shù)組(棋盤)若沒有空格就為平局。代碼如下;
static int is_full(char board[ROWS][COLS], int rows, int cols)//檢測(cè)是否為平局
{
int i, j;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
代碼如下;
void computer_move(char board[ROWS][COLS], int rows, int cols)//智能化電腦落子
{
int x, y, i;
printf("電腦落子:\n");
while (1)
{
x = rand() % rows;
y = rand() % cols;
for (i = 0; i < rows; i++)
{
if (board[i][0] == board[i][1] && board[i][0] == '#' && board[i][2] == ' ')
{
board[i][2] = '#';
goto flag1;
}
else if (board[i][1] == board[i][2] && board[i][1] == '#' && board[i][0] == ' ')
{
board[i][0] = '#';
goto flag1;
}
else if (board[i][0] == board[i][2] && board[i][2] == '#' && board[i][1] == ' ')
{
board[i][1] = '#';
goto flag1;
}
else if (board[0][i] == board[1][i] && board[0][i] == '#' && board[2][i] == ' ')
{
board[2][i] = '#';
goto flag1;
}
else if (board[1][i] == board[2][i] && board[1][i] == '#' && board[0][i] == ' ')
{
board[0][i] = '#';
goto flag1;
}
else if (board[0][i] == board[2][i] && board[2][i] == '#' && board[1][i] == ' ')
{
board[1][i] = '#';
goto flag1;
}
else if (board[0][0] == board[1][1] && board[0][0] == '#' && board[2][2] == ' ')
{
board[2][2] = '#';
goto flag1;
}
else if (board[1][1] == board[2][2] && board[1][1] == '#' && board[0][0] == ' ')
{
board[0][0] = '#';
goto flag1;
}
else if (board[0][0] == board[2][2] && board[0][0] == '#' && board[1][1] == ' ')
{
board[1][1] = '#';
goto flag1;
}
else if (board[0][2] == board[1][1] && board[1][1] == '#' && board[2][0] == ' ')
{
board[2][0] = '#';
goto flag1;
}
else if (board[1][1] == board[2][0] && board[1][1] == '#' && board[0][2] == ' ')
{
board[0][2] = '#';
goto flag1;
}
else if (board[2][0] == board[0][2] && board[2][0] == '#' && board[1][1] == ' ')
{
board[1][1] = '#';
goto flag1;
}
}
for (i = 0; i < rows; i++)
{
if (board[i][0] == board[i][1] && board[i][0] == '*' && board[i][2] == ' ')
{
board[i][2] = '#';
goto flag1;
}
else if (board[i][1] == board[i][2] && board[i][1] == '*' && board[i][0] == ' ')
{
board[i][0] = '#';
goto flag1;
}
else if (board[i][0] == board[i][2] && board[i][2] == '*' && board[i][1] == ' ')
{
board[i][1] = '#';
goto flag1;
}
else if (board[0][i] == board[1][i] && board[0][i] == '*' && board[2][i] == ' ')
{
board[2][i] = '#';
goto flag1;
}
else if (board[1][i] == board[2][i] && board[1][i] == '*' && board[0][i] == ' ')
{
board[0][i] = '#';
goto flag1;
}
else if (board[0][i] == board[2][i] && board[2][i] == '*' && board[1][i] == ' ')
{
board[1][i] = '#';
goto flag1;
}
else if (board[0][0] == board[1][1] && board[0][0] == '*' && board[2][2] == ' ')
{
board[2][2] = '#';
goto flag1;
}
else if (board[1][1] == board[2][2] && board[1][1] == '*' && board[0][0] == ' ')
{
board[0][0] = '#';
goto flag1;
}
else if (board[0][0] == board[2][2] && board[0][0] == '*' && board[1][1] == ' ')
{
board[1][1] = '#';
goto flag1;
}
else if (board[0][2] == board[1][1] && board[1][1] == '*' && board[2][0] == ' ')
{
board[2][0] = '#';
goto flag1;
}
else if (board[1][1] == board[2][0] && board[1][1] == '*' && board[0][2] == ' ')
{
board[0][2] = '#';
goto flag1;
}
else if (board[2][0] == board[0][2] && board[2][0] == '*' && board[1][1] == ' ')
{
board[1][1] = '#';
goto flag1;
}
}
if (board[x][y] == ' ')
{
board[x][y] = '#';
goto flag1;
}
}
flag1:;
}
效果如圖;
電腦贏
玩家贏
平局
tese.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"head.h"
void menu()
{
printf("***************************************\n");
printf("* 1.play 0.exit *\n");
printf("***************************************\n");
}
void first_move()
{
printf("***************************************\n");
printf("* 1.computer first 2.player first *\n");
printf("***************************************\n");
}
void game()
{
int choice, win;
char board[ROWS][COLS];
init_board(board, ROWS, COLS);
first_move();
flag:
printf("請(qǐng)選擇");
scanf("%d", &choice);
switch (choice)
{
case 1: //電腦先落子
do
{
computer_move(board, ROWS, COLS); //電腦落子
show_board(board, ROWS, COLS); //打印棋盤
win = check_win(board, ROWS, COLS);
if (win != 0) //沒贏
break;
player_move(board, ROWS, COLS); //玩家落子
show_board(board, ROWS, COLS); // 打印棋盤
win = check_win(board, ROWS, COLS);
} while (win == 0);
if (win == '#')
printf("很遺憾,你輸了!\n");
if (win == '*')
printf("恭喜,你贏了!\n");
if (win == 'q')
printf("平局\n");
break;
case 2: //玩家先落子
show_board(board, ROWS, COLS);
do
{
player_move(board, ROWS, COLS);
show_board(board, ROWS, COLS);
win = check_win(board, ROWS, COLS);
if (win != 0)
break;
computer_move(board, ROWS, COLS);
show_board(board, ROWS, COLS);
win = check_win(board, ROWS, COLS);
} while (win == 0);
if (win == '#')
printf("很遺憾,你輸了!\n");
if (win == '*')
printf("恭喜,你贏了!\n");
if (win == 'q')
printf("平局\n");
break;
default:
printf("輸入錯(cuò)誤,請(qǐng)重新輸入\n");
goto flag;
}
}
int main()
{
int choice;
srand((unsigned int)time(NULL));//產(chǎn)生隨機(jī)數(shù)
do
{
menu();
printf("請(qǐng)選擇:");
scanf("%d", &choice);
switch (choice)
{
case 1:
game();
break;
case 0:
break;
default:
printf("輸入錯(cuò)誤請(qǐng)重新輸入.\n");
break;
}
} while (choice);
return 0;
}
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"head.h"
void show_board(char board[ROWS][COLS], int rows, int cols)//打印棋盤
{
int i;
for (int i = 0; i < rows; i++)
{
printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
if (i != rows - 1)
printf(" ---|---|--- \n");
}
}
void init_board(char board[ROWS][COLS], int rows, int cols)//將數(shù)組初始化為空格
{
int i, j;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = ' ';
}
}
}
//void computer_move(char board[ROWS][COLS], int rows, int cols)// 電腦落子
//{
//
// int x, y;
// printf("電腦落子:\n");
// while (1)
// {
// x = rand() % rows;
// y = rand() % cols;
// if (board[x][y] == ' ')
// {
// board[x][y] = '#';
// break;
// }
// }
//}
void computer_move(char board[ROWS][COLS], int rows, int cols)//智能化電腦落子
{
int x, y, i;
printf("電腦落子:\n");
while (1)
{
x = rand() % rows;
y = rand() % cols;
for (i = 0; i < rows; i++)
{
if (board[i][0] == board[i][1] && board[i][0] == '#' && board[i][2] == ' ')
{
board[i][2] = '#';
goto flag1;
}
else if (board[i][1] == board[i][2] && board[i][1] == '#' && board[i][0] == ' ')
{
board[i][0] = '#';
goto flag1;
}
else if (board[i][0] == board[i][2] && board[i][2] == '#' && board[i][1] == ' ')
{
board[i][1] = '#';
goto flag1;
}
else if (board[0][i] == board[1][i] && board[0][i] == '#' && board[2][i] == ' ')
{
board[2][i] = '#';
goto flag1;
}
else if (board[1][i] == board[2][i] && board[1][i] == '#' && board[0][i] == ' ')
{
board[0][i] = '#';
goto flag1;
}
else if (board[0][i] == board[2][i] && board[2][i] == '#' && board[1][i] == ' ')
{
board[1][i] = '#';
goto flag1;
}
else if (board[0][0] == board[1][1] && board[0][0] == '#' && board[2][2] == ' ')
{
board[2][2] = '#';
goto flag1;
}
else if (board[1][1] == board[2][2] && board[1][1] == '#' && board[0][0] == ' ')
{
board[0][0] = '#';
goto flag1;
}
else if (board[0][0] == board[2][2] && board[0][0] == '#' && board[1][1] == ' ')
{
board[1][1] = '#';
goto flag1;
}
else if (board[0][2] == board[1][1] && board[1][1] == '#' && board[2][0] == ' ')
{
board[2][0] = '#';
goto flag1;
}
else if (board[1][1] == board[2][0] && board[1][1] == '#' && board[0][2] == ' ')
{
board[0][2] = '#';
goto flag1;
}
else if (board[2][0] == board[0][2] && board[2][0] == '#' && board[1][1] == ' ')
{
board[1][1] = '#';
goto flag1;
}
}
for (i = 0; i < rows; i++)
{
if (board[i][0] == board[i][1] && board[i][0] == '*' && board[i][2] == ' ')
{
board[i][2] = '#';
goto flag1;
}
else if (board[i][1] == board[i][2] && board[i][1] == '*' && board[i][0] == ' ')
{
board[i][0] = '#';
goto flag1;
}
else if (board[i][0] == board[i][2] && board[i][2] == '*' && board[i][1] == ' ')
{
board[i][1] = '#';
goto flag1;
}
else if (board[0][i] == board[1][i] && board[0][i] == '*' && board[2][i] == ' ')
{
board[2][i] = '#';
goto flag1;
}
else if (board[1][i] == board[2][i] && board[1][i] == '*' && board[0][i] == ' ')
{
board[0][i] = '#';
goto flag1;
}
else if (board[0][i] == board[2][i] && board[2][i] == '*' && board[1][i] == ' ')
{
board[1][i] = '#';
goto flag1;
}
else if (board[0][0] == board[1][1] && board[0][0] == '*' && board[2][2] == ' ')
{
board[2][2] = '#';
goto flag1;
}
else if (board[1][1] == board[2][2] && board[1][1] == '*' && board[0][0] == ' ')
{
board[0][0] = '#';
goto flag1;
}
else if (board[0][0] == board[2][2] && board[0][0] == '*' && board[1][1] == ' ')
{
board[1][1] = '#';
goto flag1;
}
else if (board[0][2] == board[1][1] && board[1][1] == '*' && board[2][0] == ' ')
{
board[2][0] = '#';
goto flag1;
}
else if (board[1][1] == board[2][0] && board[1][1] == '*' && board[0][2] == ' ')
{
board[0][2] = '#';
goto flag1;
}
else if (board[2][0] == board[0][2] && board[2][0] == '*' && board[1][1] == ' ')
{
board[1][1] = '#';
goto flag1;
}
}
if (board[x][y] == ' ')
{
board[x][y] = '#';
goto flag1;
}
}
flag1:;
}
void player_move(char board[ROWS][COLS], int rows, int cols)//玩家落子
{
int x, y;
printf("玩家落子:\n");
while (1)
{
scanf("%d %d", &x, &y);
if (x >= 1 && x <= rows && y >= 1 && y <= cols)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else printf("位置已被占用!請(qǐng)?jiān)僭囈淮?。\n");
}
else printf("輸入錯(cuò)誤!請(qǐng)重新輸入.\n");
}
}
static int is_full(char board[ROWS][COLS], int rows, int cols)//檢測(cè)是否為平局
{
int i, j;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char check_win(char board[ROWS][COLS], int rows, int cols)//判斷輸贏
{
int i;
for (i = 0; i < rows; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
return board[i][1];
}
for (i = 0; i < cols; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
return board[1][i];
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
else if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
return board[1][1];
else if (is_full(board, rows, cols))
return 'q';
return 0;
}
head.h
#include<stdio.h>
#include<time.h>
#include<Windows.h>
#define ROWS 3
#define COLS 3
void show_board(char board[ROWS][COLS], int rows, int cols);//打印棋盤
void init_board(char board[ROWS][COLS], int rows, int cols);//初始化棋盤為空格
void computer_move(char board[ROWS][COLS], int rows, int cols);//電腦落子
void player_move(char board[ROWS][COLS], int rows, int cols);//玩家落子
char check_win(char board[ROWS][COLS], int rows, int cols);//判斷輸贏
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名稱欄目:三子棋分析與實(shí)現(xiàn)——C語言-創(chuàng)新互聯(lián)
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